The book “Perspective Drawing – design, realization and application using 3D Computer Graphics” in its way is a continuation of “Perspective Drawing, the system of Perspective Drawing and 3D Computer Graphics”. As such, it aims to develop the ideas, discussed in the first book, extending them to the actual realization of a project through the use of 3D Computer Graphics.

photo_verybig_489492The creation of a methodology for artists who wish to use 3D Computer Graphics in their artistic work requires the setting up of clear stages in order to make a complete structure of the system, a structure that takes the user from beginning through to the end.

An important feature of the study, presented in the two books, is that it outlines the complete set of knowledge and skills required for achieving the project’s end goal through using 3D Computer Graphics. However, a stipulation has to be made that each one of the stages can be developed into a separate guidebook and this book in its present form does not claim to have such functions.

The book consists of three chapters.

Chapter One deals with outlining the basic information needed in order to start working with a 3D Computer Graphics program. It shows also the stages of polygon modeling, UV surface mapping and detail work using specialized software. It gives an overview of types of materials and their functions, as well as the options for creating and applying of texture maps. Overall, the steps discussed in this stage are sufficient to help create a static 3D object.

Chapter Two presents different ways of animating a humanoid object, which enables the author to use it in bigger multimedia projects. It deals also with the options for final visualization of the 3D scenery, seen as a stage preceding any other activities for post production of the screenshots already created.

Chapter Three discusses the composite production of the screenshots created using 3D Computer Graphics program. This is achieved through specialized software for post production. The author draws the attention to the integration of material in the multimedia product. This is the final stage discussed in this book.

The processes illustrated in this book represent the interdisciplinary character of the 3D Computer Graphics as an instrument in Fine Arts. There is an accent on the need to have a very good grasp of Perspective Drawing, Anatomy and the methods of 3D sculpting of real life shapes as represented in the classic forms of art. It is essential for the realization of a 3D Computer Graphics product in order for it to meet the expected aesthetic standards.




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